Warmachine Mk2 Report, Other News

Warmachine Mk2 Battle Report, 5/21/09 Mercs vs Mercs
Thursday I was able to throw down with another local Totengräber in some Merc vs Merc action. Since the Mark 2 rules are still kinda of new to us this game was still more of a learning game but was still a blast to play.

For this battle we played 35 points which allows for a little more flexibility and defiently put a lot more stuff on the table here are the lists:
Totengräber
  • Magnus, the Traitor
  • Steelhead Halberdiers x6
  • Stannis Brocker
  • Mule
  • Mangler
  • Renegade
  • Vanguard
  • Dirty Meg with Talon Jack Marshalled
  • Orin Midwinter

Sryth
  • Fiona, the Black
  • Alexia and the Risen
  • Steelhead Halberdiers x6
  • Sea Dogs x6
  • Buccaneer
  • Mangler
  • Mariner
  • Bosun Grogspar
  • Aiyanne and Holt
  • Master Gunner Dougal McNaile

I was lucky enough to win the initiative roll and choose to go second forcing Totengräber to deploy and go first. The first turn itself was pretty much the same for both of us all about moving up into position and setting up for the second turn. I was able to get a shot off with Mariner on the Vanguard but did little damage. Turn two resulted in more movement some shooting and some Orin Midwinter magic limitation. I was able to get a charge off with the halberdiers and killed a few infantry models feeding more risen to Alexia. From the 3rd turn on the game boiled down in to a war of attrition with Alexia chruning out Risen all of the open terrain between Fionna and all of Totengräber's are hitting jacks as well as Magnus. In the end we both tried one last ditch effort to get a caster kill in but to no avail. Overall I would have gathered the most victory points because I had killed all of the infantry on the table(to the point I was killing my own guys to get more Risen) however Totengräber still had both of his heavies as well as
Vanguard.

Overall I did learn a lot from this game the primary thing is I need to be more agressive with my Jacks and use Alexia to manage the enemy infantry specially against a caster like Magnus mainly due to his high armor. I am going to have to dedicate a Jack or two to Magnus in order to take him out. 

New Mass Combat Collectible game?


Logo With Text

Tabletop Gaming News reported on this earlier this month and most recently Wells Expedition the compnay behnd the game has releases images from the game and also talked a bit more about how the game is going to be distributed . I am not going to rehash the entire article but I can say that the concept is interesting and from the pictures the painting masters look good I am a bit concerned because the designers are ex-Wizkids employees but Wizkids did make good games earlier in the life it wasn't till the end that things went crazy. Hopefully they can fulfill this promises and provide a solid game in an easy to collectable format.

Wednesday Update::May 13 2009

Update
Well not much to say really, I have been hard at work getting this blog cleaned up and running again. You may have noticed that I have added a couple of sections on the right, one for all of the podcasts that I listen to(yes this is more than one I have a few logos to prepare) and one for links to other cool sites as well as ones that my friends run.

Aside from my blog I have been working on some commission work along with a couple of terrain pieces for Gencon.  Personally I assembled a couple of Warmachine solos and continues work on Master Gunner Dougal MacNaile for my mercenary army.

Thursday Night Gaming
For those not in the know my gaming group normally meets every Thursday at a local store. In the past we have been dedicated to just one game but for the last couple of years now its been kind of crazy, to the point where we rarely play the same game from one week to the next.  Anyway enough about my unusual group this week the plan is to play the new Force on Force rules from Ambush Alley games. There have been a lot of positive reviews on the rule set and we are going to be runing it at Gencon this year so we have to learn some time. I am also going to brining along my Warmaching and Hordes armies just in case...you never know. Expect to see a battle report of update sometime Friday


The New and Improved Indy Gamer

Its been what two maybe three months since my last post...ok maybe a bit more than that but to be honest my normal posting time are now filled by..gasp..work. With that said I have been trying to make some tme to post about my own personal gaming and also whats going on in the Indy scene.  I am also going to make an effort to add some more sections and posts to the site about what I am currently working on along with that I have recently added the ability to post via my cell phone with has a camera so I will be blogging about gencon and other gaming events I am attending as well as  possiblly even local game nights.

Thats enough about the site here is the big news that has really got me excited

I can't say enough about the new rules, they have fixed the learning curve and made the game fun to play and easier to understand. Don't get me wrong the depth is still there as well as the complexity but over the game is far more accessable. As of right now Warmachine Mark 2 is the #1 game on my list as far as games I want to play. I am also working on a  mercenary army in between all of my commission work an work from Gencon.

Speaking of Gencon work continues on all of the terrain for the Ambush Alley Games that myself and a friend are running at Gencon this year. We will be testing the games in June to see where we are with out knowledge as well as how the just release rules for Force of Force battles work.

I think that pretty much covers the current news and what is going on currently expect to see more in the days ahead as I will out the new shell of the website