Showing posts with label at43. Show all posts
Showing posts with label at43. Show all posts

Thursday, October 23, 2008

At-43,FoW,UF,DBA

Its been a little while since I have updated this partially due to the fact that I was prepping for a the 1st ever Alkemy tournament in the US, which went very well by the way and secondly I have just been busy with no gaming related stuff which I won't go into here. So, with the tournament over and real life settling down a bit I now find my self feverishly working to catch up on painting and assembling various miniature for many games I have also been working on my own original campaign setting the the game Unbridled Fury and recently I have decided to get back into Flames of War thanks to the recent sale of my small AT-43 collection.

So that's basically what is going on, still big into gaming I am even starting up a DBA Early Imperial Rome army which adds to my collection of 15mm miniatures which is quickly becoming my standard for gaming as I have pretty much given up on buying into new 28mm games. I do plan to continue work on the current 28mm games I do play with Alkemy being the priority followed by Unbridled Fury and then the GW games. It is sad to think that this all started with Confrontation and now that game and company have been gutted and from the rumors I have been hearing big changes are coming but I still feel it may be to little to late.

To wrap this up I would like to announce that I am adding a section to the blog regarding my current projects, it won't be much to start with but I am hoping to start doing weekly blogs about the various updates to each project including pictures when possible. The 1st couple projects will be my historical armies the Romans and my Soon to be purchased British Paratroopers.

Saturday, February 16, 2008

AT-43 Assault on Indy wave 3:Mega Battle

Basics
Date: Saturday, March 1st 2008
Time: 11 AM to 5 pm
Location: Games to Die For in Indianapolis,Indiana
Registration Fee: $10
Rounds: 2(one 2 hour round and one three hour round)

Allowed Releases
Any Model released as of February 29 2008

Registered Players
Karmans:
Red Blok:
Therians:
UNA:

Force Construction
1 2000ap list

Terrain
Each player will be required to bring 1 container matching their faction(theme if possible) and 3 low walls

Scenario
"The Therians have forced a division of UNA troops back to the surface causing them to fall back into defensive positions. Unfortunately for the UNA the Karmans have decided to join the fight along with the Red Blok. The UNA must work fast to clear the Therians retake the access points back to lower levels before the Red Blok. For the Therians and there Karman allies it is imperative that their push to AVA be unhindered."

Format
All players will be playing on the same table using multiplayer rules as they apply.

Each player will start each round with half(rounded down) of their units active and the remainder in reinforcements.

The objective the game is for the Red Blok and UNA forces to control a set of access points located on the Therian side of the board. The Karmans are tasked with pushing the UNA and Red Blok forces from the defensive positions and off the board.

Each player will be given a 20cm deployment edge where all of their troops may enter the board. Around the table there will also be various "drop zones" that may be used to bring in troops once they are under control

There will be two rounds. The 1st round will be a meeting engagement were all armies are setup in there initial positions and neither side will have an advantage. For the 2nd round depending on which side is leading the initial positions will be adjusted accordingly.

Scoring
Each player will have an objective container that must be placed at least 30cm from their table edge. This will be their primary objective.

Their will also be other containers and nano generators scattered around the battlefield.

Gaining VP
Destroying an Infantry Unit 2VP
Destroying an Armored Fighting Vehicle 3vp
Killing an Officer 1vp per rank level

Capturing a neutral container 8vp
Capturing a Primary Objective of another player 25vp*
Controlling a Primary Objective of another player 15vp

*Players may not capture a Primary Objective from a player in the same faction.

Gaining RP
Capturing a Nanogenerator 225RP
Controlling a Nanogenerator 175RP

Capturing a Container 200RP
Controlling a Container 250RP

Rolling Reinforcements
In addition to normal reinforcements we are also bringing back something that was seen in the Operation Damocles box set, something we are calling "Rolling Reinforcements". Essentially what this means is that units that are eliminated are placed into your reinforcement pool and may be brought back onto the table using RP like any other unit. The only exception tho this rule are heroes, once a hero has been eliminated they are considered dead for the session. Players are allowed to promote the leader of the unit to an officer by paying the cost of the upgrade when they pay the RP for the unit. This is the only change that is allowed to be made to the unit.

Force Balancing
Since it unlikely we are going to get an even representation of all factions on the table I am working out a way to try and keep numbers as even as possible by giving under represented factions extra RP as long as they have at least 1 unit on the table. The bonus RP will be determined based on how many players their are of a given faction using the following formula.

(Number of Players in Majority Faction - Number of Players for your Faction) X 75

300 RP Maximum per round

Awards
This may not be a tournament but we are going to be keeping a running total of VP across both sessions. The awards will be as follows(Prizes will be determined at a later date)

Overall Best Officer:: Players with the most VP at the end of the battle

Best in Faction:: For each faction represented we will give an award to the highest scoring player.

If anyone has any questions of comments please feel free to leave them here.
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