BasicsDate: Saturday, March 1st 2008
Time: 11 AM to 5 pm
Location: Games to Die For in Indianapolis,Indiana
Registration Fee: $10
Rounds: 2(one 2 hour round and one three hour round)
Allowed ReleasesAny Model released as of February 29 2008
Registered PlayersKarmans:
Red
Blok:
Therians:
UNA:
Force Construction1 2000
ap list
TerrainEach player will be required to bring 1 container matching their faction(theme if possible) and 3 low walls
Scenario"The
Therians have forced a division of UNA troops back to the surface causing them to fall back into defensive positions.
Unfortunately for the UNA the
Karmans have decided to join the fight along with the Red
Blok. The UNA must work fast to clear the
Therians retake the access points back to lower levels before the Red
Blok. For the
Therians and there
Karman allies it is
imperative that their push to AVA be unhindered."
FormatAll players will be playing on the same table using
multiplayer rules as they apply.
Each player will start each round with half(rounded down) of their units active and the remainder in reinforcements.
The objective the game is for the Red
Blok and UNA forces to control a set of access points located on the
Therian side of the board. The
Karmans are tasked with pushing the UNA and Red
Blok forces from the defensive positions and off the board.
Each player will be given a 20cm
deployment edge where all of their troops may enter the board. Around the table there will also be various "drop zones" that may be used to bring in troops once they are under control
There will be two rounds. The 1st round will be a meeting engagement were all armies are setup in there initial positions and
neither side will have an advantage. For the 2
nd round depending on which side is leading the initial positions will be adjusted accordingly.
ScoringEach player will have an objective container that must be placed at least 30cm from their table edge. This will be their primary objective.
Their will also be other containers and
nano generators scattered around the battlefield.
Gaining VPDestroying an Infantry Unit 2VP
Destroying an Armored Fighting Vehicle 3
vpKilling an Officer 1
vp per rank level
Capturing a neutral container 8
vpCapturing a Primary Objective of another player 25
vp*Controlling a Primary Objective of another player 15
vp
*Players may not capture a Primary Objective from a player in the same faction.
Gaining RPCapturing a
Nanogenerator 225RP
Controlling a
Nanogenerator 175RP
Capturing a Container 200RP
Controlling a Container 250RP
Rolling ReinforcementsIn addition to normal reinforcements we are also
bringing back something that was seen in the Operation Damocles box set, something we are calling "Rolling Reinforcements". Essentially what this means is that units that are eliminated are placed into your reinforcement pool and may be brought back onto the table using RP like any other unit. The only exception tho this rule are heroes, once a hero has been eliminated they are considered dead for the session. Players are allowed to promote the leader of the unit to an officer by paying the cost of the upgrade when they pay the RP for the unit. This is the only change that is allowed to be made to the unit.
Force BalancingSince it unlikely we are going to get an even representation of all factions on the table I am working out a way to try and keep numbers as even as possible by giving under represented factions extra RP as long as they have at least 1 unit on the table. The bonus RP will be determined based on how many players their are of a given faction using the following formula.
(Number of Players in Majority Faction - Number of Players for your Faction) X 75
300 RP Maximum per round
AwardsThis may not be a tournament but we are going to be keeping a running total of VP across both sessions. The awards will be as follows(Prizes will be determined at a later date)
Overall Best Officer:: Players with the most VP at the end of the battle
Best in Faction:: For each faction represented we will give an award to the highest scoring player.
If anyone has any questions of comments please feel free to leave them here.