Friday, August 29, 2008

Alkemy Battle for the Circle City:Intro

Date: 10/11/08
Location: Games 2 Die For
Time: Check-in at 11:30 am 1st round start at Noon
Cost: 5 dollars
Limit: 10 of 16 Seats available

In order to receive pre-registration bonus points for this tournament army list must be received no later than 10/8/08

Faction Breakdown
Aurlok::3
Avalon::2
Jade Triad::2
Kaliman::2

Prizes: Prize Support Provided by Kraken Editions

Requirements
Army Construction: 200 points one character mandatory, one character maximum.

The Architekt should be used to create all lists, list should be submitted in PDF form to Sryth(sryth.varo (at) gmail.com). Please include your Real Name and location with your army list as well as a TTG forum name if you have one.

the Architekt can be found at
Kraken Editions

Players will be required to bring an army constructed of Alkemy figures as well as set of Alkemy Tokens available in the starter(at least 4 resource tokens and 3 jin posts markers)

No proxies will be allowed

Painting is not required but encouraged

Structure
The Tournament will consist of 3 Swiss rounds of scenario play using currently published scenarios with each round lasting 1 hour. Players will be given 10 minutes prior to the start of the round for scenery and army deployment.

Scoring
Cumulative Scenario VPs plus Bonus Points.

Bonus Points
Win(Victory Condition Achieved) = 3 bonus points
Draw = 1 bonus point
Loss = 0 bonus points

In order to receive Win bonus points a player must complete the Victory Conditions of the scenario, at anytime a players army is entirely destroyed the game is immediately over and both players receive a draw.


If victory conditions have not been when time for the match is called players must complete any combats that have already been started and then calculate any victory points as if the turn had just ended.


Other Bonus Points
1 point for pre-registering a list and then playing that exact list on the day of the tournament.
1 point for having an fully painted army. Fully painted is considered to be a minimum of 3 colors per model and each model is painted in a way that details such as clothing,weapons etc are discernible from the rest of the model.



Ties for placing will be broken based on bonus points then by goal average(kills-losses)

Schedule
11:30 am Check-in
12:00 Round 1:Control the Jin Posts
01:10 Lunch Break
02:10 Round 2:The Informants
03:50 Round 3:The Chests
05:00 Wrap up and Awards

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